Happy Star Wars Day! Like every year, May 4th – May the 4th be with you – is all about Star Wars and on the occasion of this I take a little look back into the past of Star Wars video games. Because let’s be honest, there are quite a few who deserve a few sequels. Others, on the other hand … well, let’s say that what the licensees put on the market didn’t always turn out a great game.
So below you can see my list of classics, for which I could or would like to see a modern sequel. And how about you guys? Let us know in the comments why you’d like a successor.
Star Wars: Dark Forces
I know, technically there is already one or more sequels of Dark Forces, with which more then merged into the Jedi Knight series. When I say I want a sequel to Dark Forces, it’s in the form of a shooter without a lightsaber, without power. Just some (more or less) normal rebel infiltrating Imperial bases, sabotaging them and blasting badly aiming stormtroopers – that sort of thing. In this vast, rich galaxy, some creative folks should come up with a few stories or not ? And since Rogue One rewrote the story of getting the Death Star plans for the canon, how about a Dark Forces reboot? Let the name be the program. Give me a little dark, a dirty hero.
Star Wars Episode 1: Racer
The pod race is, besides the duel between Qui-Gon Jinn, Obi-Wan Kenobi and Darth Maul, one of the most exciting things about Star Wars Episode 1. The publications of Star Wars Episode 1 show that this is ideal for a racing game: Racer and Star Wars Racer Revenge around the turn of the millennium. Nowadays it’s a rather angular affair on the Nintendo 64 – although it’s still fun – and the new releases for modern systems unfortunately don’t change much in terms of technology. This concept for a fan remake from 2019 shows how it could work – still impressive today. A new racer – or a remake of part one – with this look shouldn’t cost huge sums of money and would be a welcome change in the Star Wars licensing machinery. Now that EA no longer holds the sole Star Wars exclusive rights in the future, there is a bit more hope for a game of this kind.
Star Wars: Empire at War/Rebellion
Big space battles and skirmishes on planetary surfaces belong and fit into the Star Wars universe like a fist on the eye, so strategy games are just as suitable for that, aren’t they? Especially liked with Empire at War and before that, Rebellion. Bit by bit you conquer the galaxy, produce supplies in the fleet shipyards and then let your fleet units compete against each other. And that’s just always nice to watch when star destroyers, Nebulon-B frigates, CR90 corvettes and other capital ships orbit each other and in between TIE fighters, X-Wings and Co. jet through space and the laser beams whiz past each other, while the bombastic Star Wars music is playing in the background – that makes the Star Wars nerd in me very happy. Gladly more of it, also for consoles!
Star Wars: Republic Commando
Sure, you think now that I already had a shooter at the beginning. But sorry, Republic Commando was basically just too good not to continue. And as the Clone Wars series shows, the Clone Wars in the Star Wars universe theoretically offer a lot more material for the adventures of the clone soldiers. Especially since the game takes a slightly different approach and offers more strategic options than a normal shooter. A few more open levels with alternative paths, even more tactical possibilities and a good continuation would be on its feet. Doesn’t sound like the toughest task ever, I would think.
Super Star Wars
Admit it, you probably didn’t expect Super Star Wars to be on this list. Neither do I, actually, but at the end I wanted to take something other than the obligatory Knights of the Old Republic. And that’s when Super Star Wars came to mind. Side scrollers still work as well today as they did then and can look really nice doing it. And there would be enough material for several parts or a comprehensive Super Star Wars – the name would then fit perfectly – that covers all films. That wouldn’t be a super mega triple A project, but let’s be honest, even with licensed games it doesn’t always have to be, as long as it sells well and makes a profit. For example, think about what a Cadence of Hyrule did to the Legend of Zelda brand. And there was definitely no mega-budget behind it. It’s all a matter of context and a new Super Star Wars could be a cool project for a smaller indie team like WayForward and Co.