Comparisons between Apex Legends and any other Battle Royale game should end on a superficial level. While Respawn's new Juggernaut retains the essential DNA strands that make up a traditional BR, at the moment it's just unlike anything else, an intoxicating cocktail of so many different ideas, with a love of detail that's second to none. Despite the many hours of playing under my belt, I still find nuances that I can marvel at.
The first fresh version of a well-worn formula is immediately apparent: the legends themselves. An eclectic cast of fame-seekers, edgelords, and massive units fame in the Apex Games, a show that plays in the Titanfall universe. For those who are disappointed that this is not an outrageous Titanfall game, the niches of the world, such as blisk, the intro, and its drop music, seemingly inspired by a scene in the Titanfall 2 campaign, will be subtle and different , The hope is that eventually we will get a solution for BT and Jack's story, but Apex Legends will do more than that for now.
The legends do not work too closely with the heroes of Overwatch, though they all have the same health. Her abilities are passive, tactical and ultimate, the latter being the longest available. While Apex and some of them are advancing into the trope-y territory, they are still tropics there They work so well. Characters like Wraith and Gibraltar are not brand new, but their personalities radiate to their originality, a feeling that is omnipresent in Apex. Despite its COD-like sheen, it seems like a fusion of a common acronym in terms of personality: Titanfall and Team Fortress.
Their passive abilities allow input without player input. The solid all-rounder Bangalore gets faster when shot at, and the Bloodhound tracker can see new footprints of enemies. Tactical abilities have a short cooldown and range from Wraith, which may become invisible for a few seconds, to Pathfinder, which has access to a catch. Meanwhile, the ultimatums are supposed to change the tide of battle all by itself. Their usefulness is defined by the class of the character with bombardment, which are ideally suited to suppression, and a portal that allows a quick reset to perform another attack or just run away. However, there seems to be some imbalance: Pathfinder Ultimate, a Zipline, is a bit repressive and not suited to so many situations, whereas Bloodhound's requires some serious nerfing as it removes every red highlighted opponent and also the direct way can see their traces for up to thirty Seconds. It is still in its infancy, so probably some improvements will be made.
As a respawn game, you can be sure that the gunplay itself feels great. It is an intense satisfaction when you mow an opponent. The lack of wall running may be a big failure for some, but there is no denying that the current is sliding down a dam, jumping on a balloon and then sliding onto another team. The TTK has received some criticism, as it was a bit high for some. However, this seems to be the reward for other skills. How many times have you been shot in the back in FPS multiplayer games without the fire returning? Some of the weapons in Apex Legends are like trying to fight with a wooden spoon.
RNG is a big part of all Battle Royale games, and it's especially important that Apex plays during a Hot Drop. There is a welcome amount of variety, but it's hard to feel encouraged for the upcoming battles if you start a pistol or, God forbid, a Mozambique. Pistols have a decent rate of fire, but you have to use almost a whole clip before you can knock down an unarmed enemy. Mozambique is a fake shotgun that you should only equip if you have absolutely nothing else. It has only three shots before it has to be recharged, and for a supposed shotgun an incredibly low braking performance. In fact, the basic versions of most weapons in Apex Legends could make a few improvements to expand their clips by default. They are unrealistically small and the SMGs are very hard to come by because of their spread and little damage.
Fortunately, attachments are quite common and can lengthen braces, reduce recoil, and allow longer-term intervention because of their rarity. If you end up somewhere in the varied map of Apex Legends (I usually prefer artillery, bunkers, Air Force Base or bridges), there is usually a wealth of equipment available that will allow you to see even the rarity of the area once you land , Before you land, however, you must agree with your team where the jump master ultimately has the last word. A first-class design choice to promote team spirit and togetherness. If you're playing with Random, you'll be playing nine out of ten matches with you, which is crucial, as Apex Legends has teamwork as much as a steady target.
Communication here is probably the same, if not More, more important than something like Rainbow Six victories. Some legends work well together, such as Lifeline and Gibraltar, to achieve a safe revival, but the emphasis is on detecting enemies and keeping them together. Once a player is knocked, he can be revived with the minimum of health, but when he finishes, it does not necessarily mean his end. Unlike other Battle Royale games, players can pick up the banners of their departed teammates and then bring them to a respawn beacon to bring them back into the game. This mechanic can create some incredibly exciting moments. In particular, I have to line up in the middle of a fight between other teams to get a banner and then make a mad jump to a beacon where hell is raining down on me. My eye muscles are still twitching.
The true diamond of Apex Legends, undoubtedly accepted by other developers, is the ping system. It's one of the most innovative and intuitive systems I've ever seen in a game, regardless of genre. With a simple tap of R1, you can determine where to go next, or discover an enemy. More ways to tell your three-way team you're looting an area. If you peck on a specific loot to let your team know that it's available for the claim, a lot of the guesswork goes away. The option to call dibs also retrieves the arguments. It's fortunate that the ping in Apex Legends is so good because the chat is in the game so bad and probably the worst I've ever experienced on PlayStation 4 – everyone sounds like he's trapped in a cursed rock at the bottom of the ocean, and he's not heard about the cacophony of the fight.
The ingenious mechanics of Apex Legends are more and more in the game-show concept, but never as much as in Radical Heights. Before a game begins, the champion team that were the MVPs of a previous game is highlighted. If you kill them, you'll be rewarded with a decent amount of XP and the confidence to win the game should never undermine the psychological side of a Battle Royale game. If you have the most kills in the middle of a match, you will also become a kill leader, with XP being awarded to anyone who can eliminate them. This might not sound like much, but the way these players are presented with giant banners that highlight their skills on the map is a great way to complement the game show theme in an organic and fulfilling way – For the first time you will not forget so fast you will see how your avatar decorates one of these banners.
The Respawn team is well aware that some Battle Royals may be a bit boring to watch long stretches of hot zones and supply ships coming into play. Hot Zones highlight where some of the illustrious equipment is and supply vessels are Provided Supply Vessels that also have worthwhile equipment on board. This promotes the early departure of the squads to create action from the beginning, and you can not slide so far after you start the jump. This ethos is further proven by the ring (ie the storm, the gas, what you have), which does not cause much damage until the end of a game. So if you hear fights on the periphery, your team's case is quite suggestive of getting involved with design as well. You could technically Hide until the troops fall like flies, but the aggressive game reaps rewards and another opportunity to enjoy Apex Legend's fantastic tactical gunplay.
Your success will also be determined by the quality of your equipment. They do not have much of a chance with the basics. The armor is a big part of Apex Legends, with Epic being the most sought after, which effectively gives you an extra life in addition to your basic HP. Here, some of the lawsuits against the TTK could be most effective, as it is incredibly difficult to tiptoe with a gull-oriented squad. This is all the more true if they are fortunate enough to find legendary equipment and weapons that can improve things like the regeneration of skills and even the chance to revive while knocking. Legendary weapons are, at least for me, urban legends: I only used the Kraber twice, and never before seen the Mastiff rifle, and this comes from a level 35.
Progress itself is purely cosmetic and gives players a variety of skins, banners, poses and more to work towards. Unfortunately, this is progression Completed Tied to Apex Packs, which are loot boxes with a different name. While the game dissolves you fairly regularly at the beginning of the upgrade, they seriously start to dry out at level 20 and beyond. Just like the loot in the game, the items in the loot boxes are categorized by rarity, with the odds of unpacking a Legendary item. These bad odds get worse as the distribution of articles covers such a wide spectrum, including some impenetrable banners for your profile, stat trackers that should be there from the start, and skins for weapons you'll never use. There is a lot to unlock, but also a lot of nothing.
To make things worse, there are three different currencies in Apex Legends. Apex coins can be used to buy Apex packs and skins straight from the spin market, and the player also earns Legend tokens for playing, though hardly for anything other than buying the two legends Mirage and Caustic. You can also use them to buy gun skins at the store, but only after buying a previous skin with Apex Coins, which frankly is insidious. You can also use crafting material to unlock skins and "accessories" of your choice. However, these are only available in loot boxes and are delivered in such small quantities that you will always have everything waiting to buy Epic and above. There is an obvious need for monetization, as Apex Legends is a free game, but the loot boxes on the beginner packs, general microtransactions and a still-to-be-expected Battle Pass are just too much.
This is the only significant spot on Apex Legends, along with some necessary balance changes, that is already the greatest fun I've ever made ever had in a Battle Royale game, even though he had sunk far too many hours in his peers. Respawn's world-class gunplay, combined with some extraordinary twists and turns on the Battle Royale formula, creates an irresistible brew that's only just beginning. With a clear roadmap for the coming year, Apex can only get better from here.
MORE APEX LEGENDS:
– Apex Legend Tips: Pinging, Characters, Respawning & more
– Apex Legends characters, ultimates, abilities and more
– Apex Legends Map: Best landing sites and tips
Thanks to the respawn's attention to detail, the superior shooting performance and the fantastic innovations, even the most startled Battle Royale fans will be aroused by Apex Legends, though the loot boxes and the progression system need to be addressed.