The team will move to focus primarily on what “matters most to core and competitive communities” (MassivelyOP).
“What this means is that we are not going to produce additional content for purchase, such as Commanders and War Chests, but we will continue to make season rolls and necessary balancing arrangements in the future,” says the open letter to the community.
“On that last note, we are not planning a fourth quarter balance update since we did one a few months ago, but as always, we plan to continue to do so as needed in the future. StarCraft 2 esports, which are part of the highest echelon of professional competitive gaming, will also continue to grow stronger as it has been through our partners ESL Gaming and GSL. ”
Bizzard said stopping developing the 10-year title will free him up to think about what’s next in relation to the StarCraft universe as a whole.