Kojima Productions has finally released the first game since its independence from KONAMI. Death Stranding was officially launched on PlayStation 4 two days ago. A PC version is planned for next summer.

In an interview with Italian release Tgcom24, published on the day of the release, Hideo Kojima had the opportunity to discuss critics' early reception. While the average was quite high, there were also some low values, mainly from US publications. Kojima attributed this to her preference for first-person shooter games, while Death Stranding "flies higher" in his own words.

connected Death Stranding will be released both on Steam and in the Epic Games Store

I have to say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had more criticism. Maybe it's a hard-to-understand game for a certain kind of critic and audience. Americans are big fans of ego-shooters and Death Stranding is not, it's flying higher.

I'm always trying to create new things, and disputes and discussions are alright, but it must be said that the Italians or the French have a different artistic sensibility that allows them to create this kind of highly original product not just in video games but also in video games appreciate cinema.

In fact, Kojima has described it as a "strand game," while pretty much all shooter and action games are generally stick games. Of course, Death Stranding has combat, but it is a long way from the main activity in the game, as in the vast majority of other releases.

Regarding the direction in which Kojima wants to direct his studio, he mentioned the line between independent and triple-a-game productions, mainly because it allows him to still leave his own mark.

It's a small challenge between independents and blockbusters, I want to be in the middle and record the positive things of these two worlds. It happens that some very original games may only be sold in Japan and leave on a low budget. But when they try to assert themselves abroad to become international products, they lose their soul a little as the creative director's imprint slowly disappears. The bigger the project gets, the more the creative face disappears, which also applies to Western games.

If you started playing Death Stranding, what's your opinion so far? Tell us in the comments.



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