A few months ago a new look at Mass Effect: Legendary Edition, the remastered version of the popular trilogy developed by BioWare, and this week many more details of the changes and news that will include the package that includes the first three titles of the saga were released.
The first element that the extensive posting on the game’s official site addresses is the combat system. As the exclusive managers anticipated us, Mass Effect It is a saga that was learned on the fly, discovering the possibilities of the engine while experimenting with new game mechanics and various adjustments. With that in mind, the idea of the Legendary Edition is to unify the experience, but the first installment has a very different combat system than its sequels. While the original title relies heavily on role-playing elements more typical of the saga Star Wars: KOTOR, the other two are much more focused on action.
These RPG elements made some weapons a lot less accurate due to chance, but it was confirmed that all weapons were modified to maintain improved firepower and accuracy. They also applied changes to the camera view when aiming for the same purpose. Although there were no major complaints in that regard, what the developers commented is that third-person shooters evolved a lot, albeit imperceptibly, from Mass Effect 3, so players expect to find a standard that they had to meet. For example, they anticipated that many of the enemies will take more damage from headshots, something that did not happen as much in the first game.
The powers, another fundamental section of combat in Mass Effect, they also received various adjustments both in their execution and in their effects. The different character classes, in addition, will be able to use all the available weapons, something that was originally limited.
The inventory system will also show several new features, such as the ability to sort items according to different criteria, mark objects as “junk” to get recycled and get certain items in stores and as a reward.
Coverage, one of the fundamental pillars of combat in Mass Effect, you will also receive modifications. They will be mainly to unify the systems of the three games, but it also leads to the modification of different scenarios, especially of level bosses.
Another unification can be seen in the progression system, which has been adjusted to be more consistent from game to game. In BioWare’s words: “Players who complete most aspects of the game will be able to reach higher levels in a single game, without having to play a second time. Also, there is no longer a level cap in the first game. “
One of the most commented sections by fans of the trilogy is the mako, the space exploration vehicle that will also receive a lot of news in the Legendary Edition. Apart from general adjustments that modify the controls so that the vehicle is not so light and uncontrollable, some attributes have been improved to make this side of the game more dynamic and entertaining. More powerful shields and thrusters to explore more terrain in less time are some of the new features announced this week, as well as general camera adjustments that will also impact the handling of the mako.
On Mass Effect: Legendary Edition, players will have the opportunity to start each title with a different design of Commander Shepard, the protagonist of the game. However, they can also use a code so that the appearance of the character remains consistent throughout the trilogy. Visually there will be improvements that will be shown in detail later, but there will also be several options for skin color and hairstyles that were not in any of the three titles originally.
While fans are more than excited to relive the trilogy with all these new features, the truth is that the end of Mass Effect 3 generated interesting discussions at the time of its launch. Soon after, BioWare released the extended version, which added a kind of epilogue to the various possible endings. This week it was confirmed that the end of the Legendary Edition will be that of the extended version. In any case, to reach the best possible outcome, the decisions made in the three titles will be taken into account, so those who decide to skip any installment will have more difficulties to win the war against the reapers.
To complement the narrative in the best possible way, and for those who do want to skip a delivery despite the consequences, Mass Effect: Legendary Edition will include the comics Mass Effect: Génesis, edited by Dark Horse. These are the interactive comics that precede Mass Effect 2 and 3, created for those users who did not play the previous title, but who must make important decisions to move forward.
Although the remastering will feature a single launcher for all three games, the save files will be unique for each game and can be managed independently. It is not clear on the site if you will be able to use saved games from the original titles, but considering the huge amount of modifications applied to all three games, it is likely not.
Lastly, it was also revealed that achievements have been added to all three games and that several of them will have progress through the trilogy. As anticipated, next week there will be an exhaustive review of the visual novelties of the title, which will not only improve the graphics of the three games, but will also modify the nature of some scenarios to get the best possible return.