I played Crackdown 3 and wrote that the 2007 campaign feels like it's most fun. I did not write much about the PC version, but after all, what I've seen is almost all good news. The PC version ran well, without any weakening or other problems in my experience, and immediately there were reasonable keyboard shortcuts. Newer games like Anthem and Fallout 76 have been wrong. After my demo, I talked with Brian Stone, the chief engineer of Xbox Studios, and Jorg Neumann, the production manager of Crackdown 3, and gave me some details about the features that the PC version supports. Despite the power of the Xbox One X, the PC version goes even further.

"We used Gears 4 as a model for a really well-made PC version," said Neumann. "Brian was instrumental in deciding on the features, the ultrawide, and all of that, and we hired a special developer for the PC version to help us." Double-11 did a great job focusing on the PC Concentration, and I think that shows we're all really proud of that. "

Stone told me that Microsoft has used "dedicated design and engineering against mouse and keyboard controls" to get it right, and made it support various ultra – wide resolutions, including the extremely wide 34: 9.

And it does not support locked frame rates, even in multiplayer mode. This is especially a challenge as the Crossplay mode supports with consoles. "This requires a lot of care on our part to ensure that the multiplayer experience is not compromised when we play with devices with different capabilities," he said.

If you have always wondered why certain games support unlocked frame rates and others do not – or why this feature could not easily be included in a patch – Stone gave me a nice explanation.

"It depends on the decisions that you make very early in development – if you start with the engine design to get the simulation unlocked from the presentation layer, you're pretty well equipped to unlock the frame rate later If this is not something of a starting point for your engine architecture, it will be almost impossible to do so later, in our case we use UE4, which as the core principle of Architecture was all we really needed to do to make sure that we did not make any extra decisions to break this … so it's important to maintain this throughout the development lifecycle effectively "present" and "sim" are separate ticks and can be separate be executed. "

Any game that combined animations with frame rates did not follow this advice.

Crackdown 3 Stone's feature has been most thrilling to talk about most gamers, but it will also delight the PC people who enjoy playing around with their settings. Crackdown 3 includes some comprehensive diagnostics that Microsoft has used to test dial-up performance and that you can use for yourself. "We'll show you real-time graphs when you delete a frame where the GPU deleted the frame or the CPU, so we offer you a full screen overlay of the diagnostics that you can activate if you want to adjust to the experience you prefer "Stone said.

At the end of our interview, I asked about modding. Although I knew it was a long time, Microsoft's PC UWP platform is designed to disguise game files, making it difficult or impossible to modify without official support – Crackdown 3 seems to be such a mature canvas for cool mods ,

It's absolutely something we've been thinking about, "said STone. In this case, we focus on the starter experience, which is not aimed at modders. But yes, I would like to see that in the future. I think it's one of those things that can extend the life of a game for a long time. "

Far from a guarantee, but better than nothing. Crackdown 3 will be available on the PC on February 15th.