In 2019, the name Obsidian was inextricably linked to the studio's new action RPG The Outer Worlds. Many of us have drawn the inevitable comparison to the studio's early work on Fallout: New Vegas. On Friday, Obsidian studio designer Josh Sawyer answered a question to Tumblr regarding a return to the studio's other RPG series.
"Will there be a Pillar 3?" asks a user in Sawyer's profile. The answer is complicated, but the short version is that Sawyer and probably Obsidian just do not know it yet. Obsidians Pillars of Eternity 2: Deadfire was "relatively low on sales," according to Sawyer, despite being one of the leading players in reviving the popularity of classic RPGs alongside studios such as Larian and ZA / UM.
Sawyer gives some possible explanations that we can imagine and that have already been discussed in-depth internally. "Is it because the first game satisfied existing needs and the audience just was not interested in the second one? Is it because the awareness of the sequel was lower? Is it because of the strong reviews and the strong sales were not satisfied for the first game. " did not really like it? "
Sawyer goes on to say that "in a sense, it would be easier if Deadfire were a colossal critical failure." At least then, Obsidian might seriously consider developing Eternal Columns 3 to address known vulnerabilities as he knows the areas of surefire living conditions for improvement. Instead, there are a number of competing internal and external theories in Obsidian that could explain why Deadfire was critically successful but financially disappointing. It could be that Deadfire's classic real-time pause combat system was less compelling for players than Divinity: Original Sin 2's turn-based flame chaos. On twitterSawyer raises other suggestions: Players are less interested in direct sequels or in the 2D art style of Pillars.
Other reasons why people suspect that Deadfire is sold worse than Pillar 1: * PPL do not buy direct sequels (buy idk if BG2, ME2 and other RPGs contain direct sequels). * 2D art is simply not attractive to some people (possible, but deadfire looks much better than PoE1 imo).9th November 2019
"I'm sure some of the people reading this believe they know why Deadfire sold worse than Pillar 1. I do not have that trust," says Sawyer. Obsidian has not yet figured out what to do with Pillars of Eternity 2: Deadfire prevented it from selling well. Given the high player and critic meta values for Disco Elysium, the appreciation for classic-style RPGs does not seem to abate. The interest does not always translate into sales, as Obsidian has learned. It is still too early to say if the positive response to ZA / UM's detective RPG will lead to high overall revenue, or if there is the same discrepancy as Deadfire.
After Microsoft acquired Obsidian Entertainment for the release of The Outer Worlds, the future of Pillars of Eternity may look very different than in the past. Could the Pillars series be "retested" as a 3D role-playing game similar to Obsidian's recent release? It is pure speculation, but also Obsidian's plans for the future of the Pillars of Eternity.