Hit the Deck: The next update of Rainbow Six Siege comes with a big, scary weapon.
The CSRX 300 is the first repeating rifle of victories. It can penetrate seven layers of "soft" walls with a single shot. And his device can destroy almost any defensive device that is on the other side of a reinforced Wall.
This intimidating long gun is held by Kali, a new attacker who is a mix of Glaz's sniper, Thatcher's disability, and Ash's destruction from a distance. For me, Kali is the most eyebrow-strong operator since the arrival of Clash's Electrified Shield (which later had to be temporarily removed from the siege while exploits were resolved).
Kali wears the CSRX 300 exclusively as the main weapon, making it the second dedicated sniper in Siege after Glaz, which was part of the first roster of 2015. Although their weapon does not offer Glaz's thermal optics, Kali's rifle can zoom dynamically to 5x or 12x (compared to Glaz's 3x magnification), giving them a much greater range than any other Figure in the game has. It also harms differently.
Like any weapon in Siege, the CSRX kills the headshot, but when shot by him into the body, you're on target right away downcastAnd you spin around automatically and look at Kali. This makes your rifle the deadliest weapon in the game, but in practice this mechanic even has a positive effect on the defenders in some cases: If you are shot at from a distance through a window, you will probably be protected if you automatically fall down a follow-up hit. When I looked out of a raised window of the consulate and was knocked down by Kali, I was able to limp out of sight and be revived by a teammate.
The thing sitting under the barrel of this rifle could be the bigger thing. Kali's gadget, the LV Explosive Lance, shoots like one of Ash's Breaching Rounds: they fly without waste, dig into any surface and detonate after a short fuse has expired. Kali carries three charges.
These explosive projectiles destroy almost everything on either side of a soft or reinforced wall they hit: barbed wire, retractable shields (including Goyo's Volcán), Maestro's evil eye, lightning batteries, Kaid's Rtila, and other equipment that extends within 2.5 yards is located. It also causes little damage if a defender hides on the other side of the wall. Mira's Black Eyes are one of the few defensive devices that are not affected.
As a bundle, Kali tests the level design of each card in wins: Expect players to take advantage of their ability to push through soft walls at insane distance. And with the ability to eliminate a wide range of devices, it becomes one of the most versatile attackers that can affect the target space from afar than any other operator. A small counterweight to her are the thick white markers that hang in the air with every shot that leaves the CSRX and point a clear line to Kali's position.
Wamai, the new defender
Kali deserves a lot of attention and control, but she is assisted by Wamai, a new defender who is likely to have a greater impact than Goyo and Warden, the last two defenders added.
The MAG-NET keeps enemy grenades from the air several meters away. He is thought of as an alternative to Hunter, the popular defender who usually puts his grenade towers in the target area and runs away to roam the rest of the round. But unlike hunters, Wamai's magnetic frisbees do not destroy grenades. Once they are exhausted, their fuse is reset, after which they detonate normally and destroy the MAG-NET.
This mechanic opens new, devious ways to use the throwing things of enemies against them. Drag a fragmentation grenade into a Volcán shield and ignite the ground abruptly. Pull a smoke grenade away from an important choke point. Pull a Fuze puck back to the ceiling and kill anyone who has the misfortune to stand over it.
MAG-NETs divert a larger number of projectiles than Hunter's ADS – even the bolts of Ying Candela and Capitão are to win. Hibana's X-Kairos, which is not aimed at at all, is the main exception. Otherwise, MAG-NETs can be thrown on any surface and recharged on a timer like Gu's Guys.
Hunter's high hit rate motivated Ubisoft to develop a character with similar abilities. Like hunters, he has neither an ACOG for the MP5K nor for the AUG A2. But as a driver with two speeds and two armor, he is more of an anchor than his German counterpart. It will be interesting to see what creative MAG-NET positions players engage in – the range of the device should make it usable for all levels of difficulty, but Wamai players must carefully place the device to prevent enemy grenades to be magnetic on teammates.
Theme park is being renovated
The other thing that appears in Shifting Tides will be a "surgical" overhaul of the theme park. The drawing room on the top floor of the map has been replaced by a new segmented bomb site located between the initiation room and the day care center. Although many other exterior windows and doors have been removed or changed and the map has been lightened throughout, this is the most important layout change, making Theme Park 2 far less a change than Kafe, which, however, should make the map viable. The train section of the theme park took ages to clear and made the attackers too vulnerable to flanks.
I'm assuming that Shifting Tides, led by Kali, will have a serious impact on the meta. Ubisoft has not announced when it will go live, but says it will soon be playable on the test server.