World of Warcraft: Shadowlands will also use DXR Raytracing technology and Variable Speed Shading (VRS). Ray tracing is used to calculate light interactions between light sources, objects, and characters on the screen, while VRS will allow the game to lower the resolution of the shading in areas closer to the corners of the frame, or on fast-moving objects, where details would be lost in any way, to achieve higher frame rates. The higher the resolution, the more impactful the benefits of VRS will be. So it seems that Blizzard has decided to implement two performance-boosting features and one performance-reducing feature available in the DXR repository. Watch the video that explains these features and shows their implementation after the break.
As part of its road to launching its Radeon RX 6000 series, AMD has released a video showing the ray tracing effects that are being incorporated into World of Warcraft: Shadowlands. This is the result of a strategic partnership between the two companies. World of Warcraft: Shadowlands will use AMD’s FidelityFX ambient occlusion, where Blizzard says they were able to achieve “(…) a perfect balance between quality and performance…” that allowed them to achieve “(…) a significant performance advantage over our occlusion applications previous environmental “.