Super Crush KO (Switch eShop) review

Super Crush KO (Switch eShop) review
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Vertex Pop, developer of Graceful Explosion Machine, he’s back – and he’s moved from the 2D shooter to a fight with impressive results. If you are a pet owner, you will know the truly unique bond you have with your pet. I am your best friend, your pride and your joy, and you would nothing for them – just look at John Wick. Luckily, Super Crush KO it is not quite as creepy – this brawl mistakes Keanu for Karen, owner of the adorable (if arguably supercharged) cat Chubbz (and no, it’s not Karen from the original Switch trailer, before you ask).

One day, Chubbz is kidnapped by a mysterious attacker, and it is up to Karen to save her feline friend by fighting through waves of robots. If all this seems strange, you have not seen nothing yet. Karen resonates from left to right in true old school style, easily ruining dozens of enemies at once. Things start in a nice and simple way, with our robots that blow up the heroine with her fists before pulling her blaster to deal damage from a distance.

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In no time, Karen is equipped with the “Twister Drill” which, when combined with the ability to hit enemies in midair, allows her to jump from one enemy to another – before using a Pound to wipe out the rest. Each upgrade is achieved by finding confectionery and food products on your trip – like a slice of pizza that unlocks the ability to prepare a riser, for example.

Most of these updates are obtained within the first hour, and that’s good. These skills give Super Crush KO the feeling of boosting the pace of the fight, and the earlier the players understand the innate language of each battle, the sooner Karen steps forward, shoots and makes her way to Chubbz. Avoidance provides a brief window of invulnerability and, as things intensify, becomes invaluable. The pièce de résistance It is a devastating super beam that can deal serious damage, even in boss battles.

These bigger fights stop each chapter and constantly increase the challenge. They are a test of both movement and offensive abilities and the game is similar Guacemelee (but without the metroidvania elements), the controls are wonderfully responsive. The platform is quite minimal in Super Crush KO; it’s usually there to add a little more pepper to the fighting arenas, but spike traps and dissolving platforms can certainly wreak havoc on the most frantic combat levels, especially for those chasing an S-Rank.

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Each of the twenty levels in the game offers ranking features and the chance to get the most commendation. Points are earned for various infractions and multipliers are lost by taking damage – making aggressive and intelligent play the best way to act.

Wherever you play, both on the Switch itself and on the dock, Super Crush KO is a sumptuous looking game. Each venue is similar in terms of function, but each has its own distinct aroma, combined with a pastel artistic style that seems so cool on the go. Add to those fantastic animations for Karen and clearly telegraph the types of enemies (of which there are many), and you will have a fantastic visual package that feels refreshingly relaxed (aided by a story that is the best kind of nonsense).

It may take some time to adjust to Super Crush KO’s artistic style, since many of the solid platforms can actually be affected by Karen’s explosion while others don’t. It is a design language that requires a handful of levels to learn, but in a short time you will know exactly who and what you can hit from any angle.

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A special mention also to the sound – the combat mixes the satisfying splash of the landing punches with the rat-a-tat-tat of a blaster to create almost a second soundtrack over the sparkling synths that are found low in the mix. If you are playing on the go, try Super Crush KO with headphones and thank him later.

The biggest negative aspect of the whole experience is its brevity. Like so many other examples of the genre, Super Crush KO ended too quickly, and while it’s a real bang while it lasts, it’s a shame that a little more content couldn’t have been included to keep you glued to your screen.


Whatever the way you play, Vertex Pop has done it again. Not unlike Karen’s various food treats that enhance her set of moves, Super Crush KO offers short-term satisfaction but is very sweet as long as it lasts. Despite the compactness of the experience, it looks fantastic and plays even better – so what are you waiting for? Go ahead and save your kitten.

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