‘Renaissance of the Celtic Harp’ by Alan Stivell (Spanish Albums iTunes Chart)

  • 1
    Stone buddhaStrelitzia-EP

    Brand new entry at #1!

    buy from iTunes 2,99 €

  • 2
    Stone buddhaWhere is the Love-EP

    New Entry!

    buy from iTunes 2,99 €

  • 3
    Van Gogh’s EarCopperpot’s Journey

    Up 7 places from #10

    buy from iTunes 4,99 €

  • 4

    Down 3 places. 2 days on the chart

    buy from iTunes 3,99 €

  • 5
    Various ArtistsThe Marathon Disc 2020: For the Covid-19

    Up 42 places from #47

    buy from iTunes 9,99 €

  • 6
    Elton JohnLove Songs

    Up 3 places. 129 days on the chart

    buy from iTunes 6,99 €

  • 7
    Riccardo Muti & Vienna PhilharmonicNew Year’s Concert 2021 / New Year’s Concert 2021 / C

    Down 4 places. 5 days on the chart

    buy from iTunes 9,99 €

  • 8
    Pablo AlboranVertigo


    buy from iTunes 11,99 €

  • 9
    Dani MartinWhat i win


    buy from iTunes 9,99 €

  • 10
    Many artistsNumbers 1 of 40

    Up 2 places. 67 days on the chart

    buy from iTunes 13,99 €

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    Match preview: Chelsea host West Ham on matchday fourteen – naaju

    Chelsea receives this Monday at 2:00 p.m. the visit of West Ham at Stamford Bridge during his fourteenth game in the Premier League.

    Chelsea He wants to be victorious again in the match corresponding to the fourteenth day after suffering a defeat against Wolverhampton Wanderers in the previous match by a score of 2-1. Since the competition began, the hosts have won six of the 13 matches played so far in the Premier League, with 26 goals for and 14 against.

    On the visitors’ side, West Ham had to settle for a 1-1 draw against Crystal Palace during the last match, so he will try to keep adding points to his leaderboard against Chelsea. To date, of the 13 games he has played West Ham in the Premier League, he has won six of them with a figure of 21 goals for and 16 against.

    Focusing on performance as a home team, Chelsea They have achieved a balance of three wins, one loss and two draws in six home games, which shows that they are slipping points in their fiefdom, giving the visitors hope of achieving positive results. At home, West Ham They have a record of three wins, two losses and a draw in six games that they have played so far, so they are quite a strong opponent away from home that the hosts will have to face.

    The two rivals have met before at home ChelseaIn fact, the numbers show 15 wins, five losses and five draws in favor of the home team. The last time they faced each other Chelsea and West Ham in this competition it was in July 2020 and the match ended with a 3-2 result in favor of West Ham.

    Analyzing the situation of these teams in the Premier League qualifying table, we can see that the locals are above West Ham with a difference of one point. Chelsea He arrives at the meeting with 22 points in his locker and occupying the eighth place before the game. For their part, the visitors are in ninth position with 21 points.


    Adam Driver. Law & Order episodes in which she appears

    Digital Millennium

    Mexico City / 18.11.2020 16:14:05

    Adam Driver has gained recognition for his performance as Kylo Ren in the latest trilogy of Star Wars (VII-IX). He currently has two Oscar nominations for The KKKlan infiltrator (BlacKkKlansman, 2018) e Story of a marriage (Marriage Story, 2019).

    The American actor began his career in series. With GirlsFor example, his Adam Sackler character became a favorite. Before that role, he appeared in two chapters of Law and order and here we remember them.

    Law and Order (2010)

    Season 20, episode 15. In the episode titled Brilliant Disguise, after a young woman is murdered in her hotel room, police believe that medical student Robby Vickery, played by Adam Driver, is the main suspect.

    The evidence leads Detectives Lupo and Bernard to Rob, who is a lab technician. However, as the case progresses, it becomes murky, as they discover that the victim worked as escort.

    When they interrogate Vickery, he denies everything, assuring that he respects women. At the end of the case, the character of Driver is released for collaborating. The killer was Alex Conway (Daniel Eric Gold), a co-worker of Robby.

    Law and Order: UVE (2012)

    Season 13, Episode 11. In the chapter called Theater Tricks, Adam plays Jason Roberts, a computer expert obsessed with a girl, who is raped in the middle of a play, but no one in the audience reacted because they thought it was part of the show.

    Although in the chapter, agents Rollins and Tutuola track down a Roberts for recording the attack, he claims that it had nothing to do with the rape. He is finally acquitted for helping to find the rapist.

    “Jason is a strange boy who admires the victim. He falls in love with her to the point of stalking her. I have a hard time socializing, so I didn’t feel like I needed a lot of research for that. I have not stalked anyoneI guess that would have been a little creepy for the role, ” Driver said about his character.



    The graphics performance of the Apple M1 is like a Radeon RX 560X, better than the Intel Iris Xe G7

    by David Posted on 17 nov 2020, 19:20:00

    Apple has delivered the first units of its new Mac with its own processor, the M1, and it will not leave anyone indifferent. It is manufactured at 5 nm by TSMC and inside there are 16 billion transistors, and compared to the A14 chip this M1 contains four major Firestorm cores, four minor Icestorm cores, and an integrated eight-core graphics unit. In the computing part it is around 50% more powerful, but in the graphic section it is more than doubled.

    The design of the chip you have below, and you can also see the sixteen cores of the neural engine for artificial intelligence calculations, which is a unit that should not begin to be lacking in desktop computers. The operating frequency of the cores is 3.2 GHz, and the iGPU, according to my deduction from Apple’s data, is composed of eight cores of their own architecture, with 128 execution units or 1024 shaders running at 1270 MHz. That means 64 texturing units and 32 raster units.


    Based on graphics performance data from AnandTech, the power would be around the Radeon RX 560X, which beats Intel’s Iris Xe G7 and AMD’s Radeon Graphics 8 as an integrated graphics unit. Which, for a new entrant in the desktop processor space, is not bad at all. The question is how this architecture will scale —Of I advance that surely enough well- to be able to cover with it the power from the simple MacBook Air to the Mac Pro. In less than two years it will be known.

    The best test in games so far is the one indicated in Rise of the Tomb Raider, outperforming a Radeon RX 560X laptop, which is actually like the Radeon RX 560 desktop, so the comparison is quite valid. Considering that the M1 is running the game through Rosetta 2, the results are even more impressive. It reaches 39.6 f / s on average at FHD and very high quality with the FXAA activated. Compared to other graphics cards used in Mac, it is 50% faster than the Radeon Pro 560 in the MacBook pro from 2017. Its consumption in GFXBench Aztec It sits at around 17W, making it a good value for an iGPU of this power.

    The funny thing about this is that to outperform the Radeon Pro 5600M in the MacBook Pro 16 you only need two M1s stuck. Come on, double the larger cores, double the iGPU cores, and the size won’t be much more than double the M1.

    Below you have the summary of characteristics of several graphics cards, integrated and dedicated.

    Graphics card comparison
    M1 (iGPU) Radeon RX 560X Iris Xe G7 Radeon Graphics 8
    Company Apple AMD Intel AMD
    GPU Polaris Xe-LP Vega
    GPU variant Polaris 11 Xe-LP Vega 10
    Chip size 123 mm2 mm2 mm2
    Foundry 5 nm TSMC 14 nm GlobalFoundries 10 nm Intel 7 nm TSMC
    Multiproc. of data streams 1024 1024 768 512
    Frec. base 1270 MHz 1175 MHz 300 MHz 1750 MHz
    Rub. turbo MHz 1275 MHz 1350 MHz MHz
    You rendering 32 16 24 16
    You texture 64 64 48 32
    Texture rate 81.28 GTexel/s 81.60 GTexel/s 64.80 GTexel/s 56.00 GTexel/s
    Pixel rate 40.64 GPixel/s 20.40 GPixel/s 32.40 GPixel/s 28.00 GPixel/s
    Memory 4 GB LPDDR4X 4 GB GDDR5 4 GB LPDDR4X 8 GB DDR4
    Rub. memory 4.26 GHz 7 GHz 4.27 GHz 3.2 GHz
    Ifaz. memory 128 bits 128 bits 128 bits 128 bits
    Memory bandwidth 68.16 GB/s 112.00 GB/s 68.32 GB/s 51.20 GB/s
    Consumption 80 W W
    PCIe slots 2
    Con. PCIe 1x 6 pines
    Computing power 2.60 TFLOPS 2.61 TFLOPS 2.07 TFLOPS 1.79 TFLOPS



    System requirements, first benchmarks and graphics card recommendations for Star Wars: Squadrons

    The publication, the official system requirements and the first benchmarks for “Star Wars: Squadrons” have to be added from October. The action / arcade space flight simulation, which was released on October 2, 2020, comes from game developer “Motive Studios” and publisher “Electronic Arts” based on the Frostbite engine under the DirectX 11 API. The official system requirements point to a comparatively moderate hardware hunger: The hardware recommendation GeForce GTX 1060 or Radeon RX 480 was once modern in 2016 – and it happens that with a GeForce GTX 1070 or Radeon RX 570 you are sometimes with VR for an AAA title not every day either. Incidentally, all official graphics card approaches slightly but noticeably favor the AMD models – possibly a legacy of the console ancestry, but this performance gap is actually not out of the box according to the following benchmarks vacuum seized.

    official PC system requirements for “Star Wars: Squadrons”
    Minimum Recommended Recommended for VR
    general Windows 10 64-bit, DirectX 11.1, 40 GB hard disk space requirement
    processor Core i5-6600K or Ryzen 3 1300X Core i7-7700 or Ryzen 7 2700X Core i7-7700 or Ryzen 7 2700X
    Storage 8 GB RAM 16 GB RAM 16 GB RAM
    graphic card GeForce GTX 660 or Radeon HD 7850 GeForce GTX 1060 or Radeon RX 480 GeForce GTX 1070 or Radeon RX 570

    The same benchmarks are in abundance Computer base, DSO Gaming, Notebookcheck, TechPowerUp, GameGPU and PC Games Hardware The following graphics card recommendations are primarily based on the values ​​of the last two test reports mentioned. Those benchmarks even paint an even friendlier performance picture, because the space actioner gets going excellently and quickly delivers frame rates in the three-digit range with powerful hardware. Thus, a lot of old accelerators that have been out of sight for a long time can play a first-class role here – with one restriction, however: According to the statements by DSO Gaming, the GeForce GTX 680 clearly does not achieve 60 fps below the FullHD resolution, although those according to various Interpolations to similar hardware (GeForce GTX 780 with 78 fps with the PCGH) should reach this mark easily. The reason for this discrepancy is probably the default memory configuration of only 2 GB in the GeForce GTX 680 – in other words, as a 4 GB version, the GeForce GTX 680 would probably take that 60 fps mark.

    From this observation, the minimum amount of memory seems to be 3 GB so that there is no loss of performance under the “Ultra” image quality preset – because with this amount of memory, all benchmark comparisons gave the expected results. It’s a shame that the publisher wasn’t able to write this down in the official system requirements. According to the PCGH, 4 GB of graphics card memory is recommended for 4K resolution alone – but this is not a practical problem, because the graphics cards that still achieve 60 fps are not available in smaller memory configurations anyway. The 4K resolution is also the only one under which reasonably potent accelerators are required – and yet there should be few other cases where the Radeon RX Vega 56, Radeon RX 5600 XT, GeForce GTX 1070 Ti or GeForce RTX 2060 times below average 60 fps of 4K resolution. Almost consistently, AMD hardware comes off a little better than nVidia hardware under “Star Wars: Squadrons” (Frame approx. 5-10% difference) – Which, however, does not really matter at the level of the achieved frame rates. A real preference for newer graphic architectures can hardly be seen: Both on the AMD and nVidia side, the old accelerators tested (especially with the PCGH) come along perfectly and according to the general performance picture.

    Graphics card recommendations for “Star Wars: Squadrons”
    Minimum FullHD/1080p WQHD/1440p 4K/2560p
    intended for ? “Ultra” image quality preset at an average of 60 fps
    Graphics RAM ca. 2 GB VRAM 3 GB VRAM 3 GB VRAM 4 GB VRAM
    Radeon RX 5000 Serie Radeon RX 5300 Radeon RX 5300 Radeon RX 5500 Radeon RX 5600 XT 12Gbps
    Radeon RX 500/Vega Serie Radeon RX 560D Radeon RX 560 4GB Radeon RX 570 Radeon RX Vega 56
    Radeon RX 400 Serie Radeon RX 460 Radeon RX 470D Radeon RX 470
    Radeon R300/Fury Serie Radeon R7 370 Radeon R9 380 4GB Radeon R9 390
    Radeon R200 Series Radeon R7 265 Radeon R9 270X 4GB Radeon R9 290
    Radeon HD 7000 Serie Radeon HD 7850 Radeon HD 7950
    GeForce 30 series smallest ampere solution smallest ampere solution smallest ampere solution GA107-Chip level
    GeForce 16/20 series GeForce GTX 1650 GDDR5 GeForce GTX 1650 GDDR5 GeForce GTX 1650 Super GeForce RTX 2060
    GeForce 10 series GeForce GTX 1050 2GB GeForce GTX 1050 3GB GeForce GTX 1060 3GB GeForce GTX 1070 Ti
    GeForce 900 series GeForce GTX 950SE GeForce GTX 960 4GB GeForce GTX 970
    GeForce 700 series GeForce GTX 760 GeForce GTX 770 4GB GeForce GTX 780 Ti
    GeForce 600 series GeForce GTX 660 GeForce GTX 680 4GB
    Minimum according to the official system requirements; FullHD / 1080p, WQHD / 1440p & 4K / 2160p according to the benchmarks of GameGPU & PC Games Hardware; all graphics cards not mentioned there interpolated according to the 3DCenter performance index