Having a video game makes you feel something is one of the easiest ways to measure its success. Whether it’s a tough guy in Uncharted, being afraid in Outlast or Amnesia or feeling a sense of childish joy in Crash Bandicoot or Spyro, connecting with an emotional game means it’s less likely to forget him than even the games that I have played most recently.
This is presumably the main reason why some games do their best to get you hit on things they don’t really need.
Of course, if you blow up a city in Fallout or can’t save a hostage in Batman Arkham, some guilt is inevitable. But some games bring you thumbscrews for forgetting to feed your fish or for daring not to play for a day or two.
There is a fine line between a justifiable and a surreal guilt journey, and many games traverse a magnificent tight rope through it. These examples, however, hit you sideways with their keys to forget to validate their free parking.